The Looter Problem: Why you Should not Loot
I’m a little bit late to the party, but it seems that the Magic community has been discussing the looter problem quite extensively lately. So here is my take on the question.
Building an Android Game with Scala and Inkscape
This is probably not a secret for anyone, but I am a big fan of the Scala programming language. I’ve been taught functional programming first in Scala, and since them I’ve never looked back. So when I decided to get into Android game development, choosing Scala was a no-brainer.
Lifting Heroku to the Lift Web Framework
I recently started working on a new project and decided to go with Scala and the Lift framework for the backend.
This is a follow-up to an earlier post about launching the social network TimeStash.
Launching a Social Network for Nostalgic Feelings
These last few weeks have been very exciting. I took some time off my PhD to focus on launching our new startup TimeStash.